Build with agents. Deploy on yard.
Payments, compute, database, auth, and more. Yard is your new end-to-end development platform.
Made with yard
Build and launch full-stack SaaS with a prompt

Replaces: Vercel, Neon, Clerk, Stripe
SEO-optimized landing page
Yard separates your landing page from the rest of your frontend for fast loading times and maximum SEO compatibility.
Authentication & user management
Gate any service to signed-in or paying users with one setting. Yard handles sign-in and sessions before a request reaches your code.
Managed backend & database
Your server code runs on a global edge network beside its own SQL database. Migrations run on deploy, and there are no servers to operate.
Seat-based pricing for enterprise
Sell per seat with volume discounts, or in fixed team packs. Every seat gets its own license key.
Ship real-time collaboration in minutes
Replaces: Liveblocks, Pusher, Ably
Rooms isolate sessions
Connect users to rooms to stream real-time data with websockets. You manage the lifecycle to suit your needs.
Idle costs nothing
Rooms hold their sockets while they sleep and wake on the next message. A quiet room uses no compute.
Storage built in
Each room has key-value and SQL storage of its own, ready on first use, with no migrations to write.
Run events on a schedule
A room can wake itself at a set time, with or without anyone connected. Each board here uses one to delete itself after ten minutes.
Bring your ideas to life
Replaces: Photon, Normcore, Xsolla
Rooms
Every player who joins a room reaches the same instance, with its own sockets and storage. Run a match, a lobby or a whole world as one room.
Season passes, DLC, IAP
Sell expansions, gem packs and subscriptions on top of your game. Yard is the merchant of record, so sales tax is handled for you.
Player accounts
Players sign in with their Yard account, and your server reads who they are from request headers. No auth code to write.
Persistent game state
Each room keeps its own storage, so a world is still there when players come back. Profiles and leaderboards live in your SQL database.
Ship your desktop apps too
Replaces: Keygen, Paddle, Cloudflare R2
Customer portal
Customers sign in to their Yard library to download your app, with every release, their license key and their receipts in one place.
License server
Each purchase gets a license key that your app checks with Yard, with device activations, seat limits for teams and expiry for subscriptions.
Update server
Publish a release, or sync one from GitHub, and your app picks it up the next time it asks Yard for the latest version.
Your agent builds. You decide what ships.
See every move
Each call your connected agents make is logged as it happens, with what it touched.
Try it in a sandbox first
A sandbox has its own service, database and secrets, at a URL only your team can open. Promote it when it is ready.
Roll back in one step
Serve an earlier release straight away. The next release you publish takes over as normal.
We're the merchant of record
With yard as your merchant of record, sales tax and compliance is handled for you.
| Stripe | Shopify | Dodo Payments | ||
|---|---|---|---|---|
| Merchant of record | Partly: Only with Managed Payments | No: You are the seller | Yes: Dodo is the seller | Yes: Yard is the seller |
| Sales tax | Partly: Calculated, you stay liable | Partly: Calculated, you file | Yes: Collected and remitted for you | Yes: Collected and remitted for you |
| Volume discounts | Yes: Volume tiers on subscriptions | Partly: B2B catalogs only | No: Not built in | Yes: Per-seat brackets |
| Seat-based pricing | Yes: Quantity with min and max | Partly: Quantity, no seat limits | Partly: Seat add-ons, no limits | Yes: Per seat or team packs |
| License keys | No: Needs a third party | No: Needs a third-party app | Yes: Activation limits and expiry | Yes: Device activations built in |
| Software downloads | No: No file hosting | Partly: Files, no release history | Partly: Files, no release history | Yes: Every release, in the Library |
| Gift purchases | No: Not built in | No: Gift cards only | No: Not built in | Yes: On one-time purchases |
| Affiliate links | No: Third-party apps only | Yes: With Shopify Collabs | No: Third-party platforms only | Yes: Credited on one-time sales |
| Add-ons and in-app purchases | Partly: API pieces, you build it | Partly: Separate orders only | Yes: Add-ons and credit packs | Yes: Add-ons, consumables, subscriptions |
Based on each provider's public documentation in October 2026, with US fees.
Common questions
Something else? Talk to support